复习到设计模式的时候写的一些demo代码
回头可以看看
单例的几种比较简单就没写了,专栏有
目录
观察者(发布--订阅模式)模式,多个对象依赖于一个对象,或者多对多
工厂模式:主要是封装了对象的创建(简单,方法,抽象)
简单工厂,不在23种设计模式里
工厂方法:
抽象方法:
结构型模式
代理Proxy模式demo:
适配器模式
装饰器模式,Decorator
观察者(发布--订阅模式)模式,多个对象依赖于一个对象,或者多对多
/*subject有更改 要及时通知observer去做改变
*/
class Observer{//观察者抽象类//处理消息接口public:virtual void handleEvent(int msgid)=0;
};
class Observer1:public Observer{public:void handleEvent(int msgid){ //做出相应动作switch (msgid){case 1:cout<<"Observer1 received 1"<<endl;break;case 2:cout<<"Observer1 received 2"<<endl;break;default:cout<<"Observer1 received unknown"<<endl;break;}}
};
class Observer2:public Observer{public:void handleEvent(int msgid){ //做出相应动作switch (msgid){case 2:cout<<"Observer2 received 2"<<endl;break;default:cout<<"Observer2 received unknown"<<endl;break;}}
};
//主题
class Subject{ private:unordered_map<int,list<Observer*>> _subMap;public://给主题增加观察者对象void addObserver(Observer *obser,int msgid){_subMap[msgid].push_back(obser);}//主题改变 ,通知相应的观察者去处理事件void notifyObservers(int msgid){auto it = _subMap.find(msgid);if(it != _subMap.end()){//找到了for(Observer *ob:it->second){ob->handleEvent(msgid);}}}};int main(){Subject subject;Observer *p1=new Observer1();Observer *p2=new Observer2();subject.addObserver(p1,1);subject.addObserver(p1,2);subject.addObserver(p1,3);subject.addObserver(p2,2);subject.addObserver(p2,3);int msgid;while(1){cout<<"消息id: "<<endl;cin>>msgid;subject.notifyObservers(msgid);if(msgid==-1){break;}}system("pause");return 0;
}
工厂模式:主要是封装了对象的创建(简单,方法,抽象)
简单工厂,不在23种设计模式里
简单工厂demo:把对象的创建封装在一个接口函数里,通过传入不同的标识,返回创建的对象,好处是客户不用自己负责new对象,不用了解对象具体创建的详细过程(这种设计模式不好)
缺点:提供创建对象实例的接口函数不闭合,不能对修改关闭
class Car{public:Car(string name):_name(name){}virtual void show()=0;protected:string _name;
};
class BMW:public Car
{public:BMW(string name):Car(name){}void show(){cout<<"宝马车"<<endl;}
};
class Audi:public Car
{public:Audi(string name):Car(name){}void show(){cout<<"奥迪车"<<endl;}
};enum CarType{BMw,AUDI
};
class SimpleFactory{ //封装了 对象public:Car* CreateCar(CarType type){switch(type){case BMw:return new BMW("X1");break;case AUDI:return new Audi("A6");break;default:cout<<"type err"<<endl;break;}return nullptr;}
};
int main(){SimpleFactory *fac=new SimpleFactory();Car *car=fac->CreateCar(BMw);Car *car1=fac->CreateCar(AUDI);car->show();car1->show();delete car;delete car1;delete fac;system("pause");return 0;
}
工厂方法:
把工厂划分成基类,各个子工厂去继承方法
相应的工厂只需要创建自己厂家的东西就行,还想增加奔驰,就多个奔驰工厂去继承工厂类,重写创建方法就好
对于已有的工厂不需要做改变,做到了软件工程的开闭原则
- 工厂基类提供一个纯虚函数(创建产品),定义派生类(具体工厂),创建对应产品,可以做到不同的产品,在不同的工厂里创建,能够对现有的工厂和产品进行修改关闭
- 实际上很多产品是有关联关系的,属于一个产品簇,不应该放在不同的工厂去创建
class Car{public:Car(string name):_name(name){}virtual void show()=0;protected:string _name;
};
class BMW:public Car
{public:BMW(string name):Car(name){}void show(){cout<<"宝马车"<<endl;}
};
class Audi:public Car
{public:Audi(string name):Car(name){}void show(){cout<<"奥迪车"<<endl;}
};//工厂方法
class Factory{
public:virtual Car* create(string name)=0;
};
//宝马工厂
class BMWFactory:public Factory{
public:Car* create(string name){return new BMW(name);}
};
//奥迪工厂
class AudiFactory:public Factory{
public:Car* create(string name){return new Audi(name);}
};
int main(){Factory *fac=new BMWFactory();Factory *fac1=new AudiFactory();Car *car=fac->create("BMw");Car *car1=fac1->create("AUDI");car->show();car1->show();delete car;delete car1;delete fac;delete fac1;system("pause");return 0;
}
抽象方法:
考虑生产一类产品,比如生产手机,耳机,充电器,总不能生产一种产品就创建一个工厂
上面的问题简单工厂无法解决,引入抽象工厂
其实就是把工厂方法叠加起来了,工厂基类的方法多了一些,子工厂继承的就多
把有关联的产品簇里的所有产品创建的接口函数,放在一个抽象工厂里,派生类(具体工厂)应该负责创建该产品簇里的所有产品
//系列产品1 汽车
class Car{public:Car(string name):_name(name){}virtual void show()=0;protected:string _name;
};
class BMW:public Car
{public:BMW(string name):Car(name){}void show(){cout<<"宝马车"<<_name<<endl;}
};
class Audi:public Car
{public:Audi(string name):Car(name){}void show(){cout<<"奥迪车"<<_name<<endl;}
};//系列产品2 车灯
class Light{public: virtual void show()=0;
};
class BMWLight:public Light
{public: void show(){cout<<"宝马 车灯"<<endl;}
};
class AudiLight:public Light
{public:void show(){cout<<"奥迪 车灯"<<endl;}
};
//抽象工厂 对一组有关联关系的产品组提供产品的统一创建
class Factory{
public:virtual Car* createCar(string name)=0;//工厂方法virtual Light* createLight()=0;//工厂方法
};
//宝马工厂
class BMWFactory:public Factory{
public:Car* createCar(string name){return new BMW(name);}Light* createLight(){return new BMWLight();}};
//奥迪工厂
class AudiFactory:public Factory{
public:Car* createCar(string name){return new Audi(name);}Light* createLight(){return new AudiLight();}
};int main(){Factory *fac=new BMWFactory();Factory *fac1=new AudiFactory();Car *car=fac->createCar("BMw");Car *car1=fac1->createCar("AUDI");Light *l1=fac->createLight();Light *l2=fac1->createLight();car->show();l1->show();car1->show();l2->show();system("pause");return 0;
}
结构型模式
代理Proxy模式demo:
通过代理类来控制实际对象(委托类)的访问权限
客户 助理proxy 老板:委托类
class VideoSite{public:virtual void freeMovie()=0;//免费电影virtual void vipMovie()=0;//vip 电影virtual void ticketMovie()=0;//用劵
};
class FixBugVideoSite:public VideoSite{//委托类 拥有所有功能public:virtual void freeMovie(){cout<<"free movie"<<endl;}virtual void vipMovie(){cout<<"vip movie"<<endl;}virtual void ticketMovie(){cout<<"ticket movie"<<endl;}
};
//代理类
class FreeVideoProxy:public VideoSite{
public:FreeVideoProxy(){PVideo =new FixBugVideoSite();}~FreeVideoProxy(){delete PVideo;}virtual void freeMovie(){PVideo->freeMovie();//通过代理对象的freemovie去访问真正委托类方法}virtual void vipMovie(){cout<<"you are free cant use vip"<<endl;}virtual void ticketMovie(){cout<<"no ticket cant see movie"<<endl;}
private:VideoSite* PVideo;
};
//代理类
class VipVideoProxy:public VideoSite{
public:VipVideoProxy(){PVideo =new FixBugVideoSite();}~VipVideoProxy(){delete PVideo;}virtual void freeMovie(){PVideo->freeMovie();//通过代理对象的freemovie去访问真正委托类方法}virtual void vipMovie(){PVideo->vipMovie();}virtual void ticketMovie(){cout<<"vip no ticket cant see movie"<<endl;}
private:VideoSite* PVideo;
};
int main()
{unique_ptr<VideoSite> p1(new FreeVideoProxy());p1->freeMovie();p1->vipMovie();p1->ticketMovie();system("pause");return 0;
}
适配器模式
让不兼容的接口可以在一起工作
电脑-》 投影到 -》 投影仪上 需要的线接口:VGA HDMI TypeC
VGA接口的电脑,投影仪也是VGA接口
HDMI的投影仪,就要用适配器去转换
class VGA{
public:virtual void play()=0;
};
//TV01表示支持VGA接口的投影仪
class TV01:public VGA{
public:void play(){cout<<"use VGA接口连接投影仪,进行视频播放"<<endl;}
};//电脑类(只支持VGA接口)
class HuaweiComputer{
public:void playVideo(VGA *vga){vga->play();}
};
/*
1.换支持hdmi接口的电脑,代码重构
2.买转换头(适配器),把vga信号转成hdmi信号,添加适配器类
*///进了一批新的投影仪,但是投影仪只支持HDMI接口
class HDMI{
public:virtual void play()=0;
};class TV02:public HDMI{
public:void play(){cout<<"use HDMI接口连接投影仪,进行视频播放"<<endl;}
};
//适配器类
class VGA_TO_HDMI:public VGA{
public:VGA_TO_HDMI(HDMI *p):pp(p){}void play(){//转换头pp->play();}
private:HDMI* pp;
};int main()
{HuaweiComputer c1;c1.playVideo(new TV01());c1.playVideo(new VGA_TO_HDMI(new TV02()));system("pause");return 0;
}
装饰器模式,Decorator
装饰器:增加现有类的功能
装饰器类持有需要被装饰的对象,装饰器再可以根据功能去细分子类
class Car{//抽象基类public:virtual void show()=0;
};
//实体类
class BMW:public Car{public:void show(){cout<<"is bmw common"<<endl;}
};
class Benz:public Car{public:void show(){cout<<"is Benz common"<<endl;}
};
//装饰器 定速巡航的功能
class ConcreteDecorator01:public Car{public:ConcreteDecorator01(Car *p):car(p) {}void show(){car->show();cout<<"is concrete"<<endl;}private:Car* car;
};
//装饰器 自动刹车功能
class StopDecorator01:public Car{public:StopDecorator01(Car *p):car(p) {}void show(){car->show();cout<<"is Stop"<<endl;}private:Car* car;
};int main()
{Car *p1=new ConcreteDecorator01(new Benz());p1->show();p1=new StopDecorator01(p1);p1->show();Car *p2=new StopDecorator01(new BMW());p2->show();system("pause");return 0;
}